![]() ![]() If only these bugs led to some kind of super-secret “missing number” monster (if you know, you know). Level capped mons on your team keep earning XP and every time one of them would level up you get a level 40 token, best used to take a level 39 monster to 40.) The only ones you might want to grind are the boss monsters you get from 5-starring boss fights, and even then you can still use tokens instead. As mentioned before, monsters were getting stuck in areas I couldn’t access, but they would also get stuck in trees or in water. Too often I would open the map or journal and the game would seize up, or I would be talking to an NPC and the text box wouldn’t disappear. On top of that, my time with the game was riddled with bugs, and not the ones to collect in-game… actual game-crashing bugs. The issue with this is that many parts of the map are inaccessible, so monsters I want to either fight or make a pact with often get trapped in areas I cannot get to. One of the most infuriating downfalls of Monster Crown is the monster AI monsters appear onscreen as encounters, much like Persona, instead of random encounters in the grass. The world feels entirely too familiar, at times a carbon copy of what has come before, but perhaps that is simply a symptom of 8-bit style games. The game also feels mightily unbalanced I was blasting through basically the entire game just using my starting monster, an unremarkable wolf-creature, and almost never felt the need to strategise or utilise my party’s various types and movesets. It's been in early access since July 2020, and with the 1.0. Breeding is fun, intricate, and addictive. This feature I cannot give enough praise. The biggest feature is the breeding system, which allows you to experiment and make your own cross breeds of the various monsters found throughout the world. ![]() Monster Crown is an incredibly ambitious video game. For those unaware, Monster Crown is an indie beast taming RPG in the same vein as the early Pokmon games. Default movement is slow, and then the run option feels too fast. by Jordan Rudek - October 5, 2021, 9:00 am EDT. To start simple, the game just doesn’t feel right. I found the darker tone a welcome change to the tried-and-true storylines of monster collecting titles of the past. Indeed, early in the game, there is a confronting scene where the villain sets one of her monsters upon you, lashing out with its claws to try and beat you into sharing some information. The game’s narrative, while following the blueprints of the genre, is a darker and more mature approach to the coming-of-age adventurer tale. All the fringe extras are present too: trading, breeding, monster storage boxes, and the moment-to-moment gameplay is essentially a carbon copy of the gameplay you know from the Game Freak titles, with some twists that try to set it apart. You make your way through the continent battling other trainers, collecting monsters, and thwarting the dastardly plans of the various thugs and villains you meet along the way. You play as a young teen, living on a farm on the outskirts of a small town, and the time has finally come for you to embark on your very own poke-… I mean monster collecting journey. Monster Crown’s narrative follows an all too familiar premise.
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